The gamification of education

17th September 2018

‘Gamification’ integrates elements of game mechanics – for example, point scoring – with non-game areas of activity, typically to motivate participation and encourage engagement. Its place in the classroom is long established; however, technology is [read more]

Flipped Learning; turning learning on its head

4th September 2018

Flipped learning – at its most basic level – means that students are encouraged to take ownership of their educational experience. Technology allows teachers to introduce a subject and students then interact with it in [read more]

IT skills gap: the industry forecast

9th May 2018

Today, more than 1.5 million people work in the digital sector or roles related to digital technology. In fact, the number of digital technology jobs across the UK has grown at twice the rate of [read more]

GDPR in the education sector

14th February 2018

What will you be doing on May 25, 2018? Hopefully your every day-to-day tasks, content in the knowledge that your school is fully prepared for the GDPR that comes into force on that day. 2020 [read more]

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