From the magazine: Writing by algorithms

25th September 2018

Technology is applied in the classroom to enhance teaching and learning. In the past we’ve examined how it can support communication and engage students. For the September issue of Education Executive, guest writer Jilian Wood investigated [read more]

The gamification of education

17th September 2018

‘Gamification’ integrates elements of game mechanics – for example, point scoring – with non-game areas of activity, typically to motivate participation and encourage engagement. Its place in the classroom is long established; however, technology is [read more]

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